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- on idle
- if rollOver(3) then
- set the castNum of sprite 3 to 30
- else
- set the castNum of sprite 3 to 29
- end if
- if rollOver(4) then
- set the castNum of sprite 4 to 103
- else
- set the castNum of sprite 4 to 102
- end if
- if rollOver(21) then
- set the ink of sprite 22 to 0
- else
- set the ink of sprite 22 to 39
- end if
- end
-
- on exitFrame
- go(the frame)
- end
-